
#All steam tags full
Sunless Skies released in Early Access on Steam in May 2017, before a full launch in May 2018Īnd if you have questions at any point in your journey to launching on Steam, you can go to the Steamworks Documentation website, which provides guidance on all the aspects of the process - click here to jump to the section on store presence. More specific topics such as wishlists and pricing will have dedicated articles that will be published in the coming weeks. Here, we'll explore these aspects that go beyond the Steam requirements. "How will people tell what genre your page is? Is all the information on it accurate, and do you have a schedule for keeping it that way? And how are you going to convey the game's personality throughout every part of the page?" "There are a few philosophical things which are worth considering at the beginning, beyond what Steam specifically asks you to include," says communications director at Failbetter Games Hannah Flynn, who also does weekly Steam page reviews for indie developers on Twitter.
#All steam tags plus
These include a name for your game as well as its genre, a developer and a publisher (which can be the same company or individual), system requirements, supported platforms and languages, a release window (or just a 'Coming Soon' label), contact info for support, five screenshots, plus a few gameplay details - does it have controller support, is it single player, PvP or multiplayer? But that doesn't mean you should stop there. "There are a few things which are worth considering beyond what Steam asks you to include"Īt its core, there are only a few elements that Steam actually requires for a page to be approved.


There are many aspects to iron out, from the timing to the assets, and you should consider every one before pushing the live button.

Setting up a Steam page for your game may sound like a formality, but the more time and care you spend on it, the more fruits it's likely to bear. Our Academy guides to Steam tackle every aspect of publishing on Valve's platform, from pre-launch to later periods of your release cycle, direct from developers and Valve itself. If you're an independent developer who prefers a premium business model, there's an excellent chance that your business is built around Steam.
